at the top of the map.scr put
setcvar "cheats" "1"
setcvar "thereisnomonkey" "1"
then make cheats are enabled for sure. Try tele 0 0 0 or some other cheat command
Then set what you want from there...
Code:
removeclass <class name> - Remove all objects derived from this classname
removeent <number> - remove a specific entity by number
killclass <class name> - apply a lethal amount of damage to all objects derived from this classname
killent <number> - kill a specific entity by number
whatis <number> - retrieve entity specific information by number
sv_showentnums [0,1] - show entity numbers above objects in the game
sv_showbboxes [0,28] - show bounding boxes of entities.
1 - shows all solid entities with their standard mins and maxs
2 - shows all solid entities with their absmins and absmaxs
3 - shows all entities that are solid and non solid but are not tagged as RF_DONTDRAW
4 - shows all entities, even those tagged as RF_DONTDRAW
7 - shows all entities with their TIKI bounding boxes
8 – shows normal bounding boxes as well as a small bounding box around the origin
9 – 28 – show bounding boxes of hit locations on models
actorinfo <number> - display actor specific information about a particular entity
ai_shownodenums – show node numbers above ai path nodes
ai_showpath – show ai paths, the interconnections between ai path nodes
g_entinfo_max – maximum distance to show entity information
g_entinfo [0,4] – display information about entities as you get close to them. A non-zero value will cause all entities to run there ::ShowInfo method when the player gets near them.